![]() ![]() In irradiated areas, +25% move and attack speed, +2 DT, +2 ST. To change it, please edit the transcluded page. This section is transcluded from Fallout: New Vegas perks. Recovered X-8 vertebrae-pulse-de-sensitizer frequency!Ĭompleted the X-13 Basic/Advanced Infiltration and Robot Compliance tests Mobius' glasses)ĭared to venture beyond the Big MT's perimeter.more than once! Klein's scrubs)ĭressed in a complete set of Dr. Recovered X-13 cardiac regulator sneaky suit!Ĭompleted the X-8 Basic/Advanced Testing Program/.with night stalkers!ĭressed in a complete set of Dr. ![]() Reactivated all of the Sink's robotic assistants. ![]() This section is transcluded from Fallout: New Vegas challenges. The experience points gained from the side quests range from 75 to 500 per quest. The total experience points available for the main storyline quests is anywhere between 3,000 (for levels 1-4) to 22,000 (for levels 45-50). The XP that is rewarded for quests are based on the player character's level upon the quest's completion. After choosing what to do with Mobius and reacquiring their brain, the Courier returns to the Think Tank and can choose to either convince them to stay in Big MT or to kill them. Mobius was preventing the Think Tank from using the brain's unique properties to move their own brains into host bodies and escape the crater. Mobius, the Courier learns that he is not actually evil, but has messed with the Think Tank's memories and constantly threatens them in order to keep them from experimenting on the entire wasteland. Exploring the Big MT facility, the Courier rediscovers lost technology and fights off lobotomites, robo-scorpions, and more.įinally meeting Dr. Mobius, the rogue scientist currently in possession of their missing brain. Learning that the Think Tank has removed and subsequently lost the Courier's brain, the Courier aids the Think Tank scientists in fighting Dr. In Old World Blues, the Courier is abducted and experimented upon by the Think Tank, a group of pre- War scientists that have replaced their aging bodies with machines. ” - Mobius, Old World Blues Intro Synopsis Wonders that, in the end, had been answers to the wrong question. In the aftermath, Big Mountain's silent experiments went to sleep, their creators slowly dying in the new world that had been left behind.Īnd the great stone in the middle of the Big Empty lay untouched, filled with countless technological wonders. On the night of October 23rd, 2077, the scientists received an answer that put all their questions to rest. As the war escalated, so did the questions. The problems began to outpace the solutions, first geometrically, then exponentially. Equations and calculations marched endlessly across chalkboards and computer terminals toward one solution: Winning the war.įor years, the minds and computers of Big Mountain were a blaze of trajectories, weapon schematics, and nuclear theories. Although sheltered from the frontlines, the scientists waged their own war, fighting their battles at the atomic level. The Great War brought a new energy to Big Mountain and its scientists. It was a think tank where no problem could not be solved, where no question could not be answered. The nucleus of this research was the Dome, a huge stone facility that held the labs of every science known to man. the hopes and dreams of a century became realities in the electronic forges of Big Mountain. Sonic emitters, space age alloys, DNA hybridization, force field particle research, Auto-Doc advances in cranial, cardiac, and trauma surgery. They sought to create a new world, fueled by technology, for the benefit of all mankind. Scientists of vision were drawn to the facility to tackle the greatest technological challenges of the era. “ In the years before the Great War, Big Mountain had been the home to the brightest minds of the 21st century. ![]()
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